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The v4.1.0 version is here! The main new feature is the supporting of graphical hardware accelerator (GPU) besides the already existing software rendering. In addition new applications, object functions and bug fixes are added. This version fully backward compatible with v4.0.0.
Mixing two buffers with a given opacity typically can be realized by MCUs where GPU is presented. Now you can add the
disp_color_cpy(dest_buf, src_buf, length, opa) to in hal/disp.c to copy pixels from a buffer to an other with a given opacity. In hal/disp.h you need to:
#define DISP_HW_ACC 1
GSM, WiFi and Benchmark applications are added.
You can specify a network (SSID + password/APN) and the IP address + port of a TSP server.The application will try to connect to this network. It buffers the latest message and tries to send it until get an answer. If no answer then it reconnects to the network and resend the message.
In the window of the application you can enable/disable graphical features and measure the screen load time.
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